For my first project at Asymptote, I’m designing an interactive environment for Volkswagen’s headquarters in Wolfsburg, Germany. This is the first thing we’ve come up with, Its a 3d navigator that is fully touch responsive. It orbits around in a dormant state on a touch screen monitor until you touch it, and then it positions itself and presents a series of options. It is meant to exist in a sort of gravity free space so that it moves naturally in response to every little touch. The image above shows the navigator moving through a series of rotations that can be referenced by Flash to simulate different responses. Note the not so subtle VW iconography on the navigator.
PROJECT / IMAGE CREDIT »
Asymptote Architecture: Hani Rashid and Lise Anne Couture
The project that Noah Olmstead and I are doing for the DJ Spooky + Chuck D collaboration, is a disaster. Our first attempt was painfully complicated, so we came up with a new strategy that is somehow even more of a nightmare. We are mostly doing experiments in video production, but if I ever hear the song again my brain will fall out.
This image is the jumping off point for our new technique which promises to be infinitely complicated, as the entire five minute video will be animated frame by frame with vector graphics.
Lately I've been experimenting with proximity functions in Flash.
This animation shows an infinite loop we designed at XV as a potential environment for our Chuck D / DJ Spooky video.
Noah Olmsted and I were asked to make an animated music video for the DJ Spooky and Chuck D collaboration B Side Wins Again. We’re basing it on our own idea of the apocalypse, so it will be mostly furry meat controlled robots in a modified Kubrick donut spaceship prison and sunsets. This is our first stab at designing the robotic exo-skeleton. The cradle is where the furry meat will reside. This is our first project out of school and the complexity is growing exponentially in relation to our ambitions.
I’ve just finished an animated movie on Archi-Techtonics 497 GW building in New York, which will be shown in the 2004 Venice Biennale. The project uses a rule based system in Flash to generate the animation sequences, all of which are rendered in Maya and then compiled in After Effects.
David Boira helped me put together this short animation that re-imagines our Recon X furniture piece in outer space. There really isn’t much of a point to it other than the fact that I wanted to learn After Effects.
David Boira and I are using After Effects and Illustrator to make graphic tracers in this animation for Jose Sanchez's Advanced Digital Design seminar .
I'm working with Noah Olmsted and Adam Marcus on a animated title sequence for an short movie we're making in Introduction to Digital Design.