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Alexander Pincus

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Cloudform

I've always been frustrated by the fact that two dimensional projected patterns deform as they map over a given shape rather than respond intelligently to the geometry of the shape. What I wanted to do with Cloudform was to make a script that would  map a geometrically consistent pattern on the surface of a complex form. It is simple in concept, harder in execution. After a bit of thought I realized the problem could be solved in a way similar to how faces are mapped in animation. By projecting a two dimensional pattern onto a topologically identical but flattened version of the form, then reassembling the form, the pattern actually folds with the form rather than distorts around it.

tags: Projection, Form, Maya, Perforation, Surface, Topology, MEL Script, Math, Faceted
categories: Research
Thursday 08.23.12
Posted by Alexander Pincus
 

Fractalizer Two

Fractalizer

I've been playing around with an updated version of Fractalizer, a MEL script we wrote at Bureau V that produces a field of fractals on any given geometry. This image shows a plane with four levels of fractal division both in line and solid form.

tags: Fractals, Fade, Triangles, Bureau V, Maya, MEL Script
categories: Research
Sunday 01.08.12
Posted by Alexander Pincus
 

Slicer

​Slicer

Slicer is a script I’ve written that cuts random angles into any form. Variables adjust the range of angles, the location of projection, and the quantity of cuts.

tags: Bureau V, Maya, MEL Script, Design Techniques
categories: Research
Wednesday 11.17.10
Posted by Alexander Pincus
 

Koala Randomization

Randomization Mel Script Example

This is a series of tests using our Koala MEL Script in conjunction with the new randomization selection tool in Maya.

tags: Bureau V, Maya, MEL Script, Scripting, Koala, Design Techniques, Randomization, Mel Script
categories: Research
Saturday 03.22.08
Posted by Alexander Pincus
 

Variable Array Using Koala

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We made these color + pattern + variation studies earlier today while testing Koala, a MEL Script we have been developing for some time.

tags: Bureau V, Maya, MEL Script, Scripting, Koala, Design Techniques, Mel Script
categories: Research
Tuesday 03.11.08
Posted by Alexander Pincus
 

Testing Beatrice

tags: Animation, Bureau V, Maya, MEL Script, Incremental Variation
categories: Research
Sunday 10.14.07
Posted by Alexander Pincus
 

Beatrice

Phase Shift 1 - 6

Phase Shift 1 - 6

Phase Shift 7 - 12

Phase Shift 7 - 12

Beatrice is a MEL Script that produces radially gradient, scalar components aligned on a grid. 
tags: Maya, Radial Gradient, Beatrice, MEL Script
categories: Research
Thursday 02.15.07
Posted by Alexander Pincus
 

Cutting Polygon Faces

CUTTING POLYGON FACES

Here is a MEL script I wrote that automates polygon face cutting.  Its pretty self explanatory if you’re into this kind of thing. Click here to download. 

tags: Polygon Faces, Maya, MEL Script
categories: Research
Monday 08.28.06
Posted by Alexander Pincus
 

Bloom 2.0

Bloom is a MEL script that produces variable, three dimensional topologies. By setting these variables to make random selections within a certain range, a sort of snowflake logic arises with intricate micro-scale variation within a coherent macro-scale formal language.  

tags: Maya, MEL Script, Bloom
categories: Research
Tuesday 08.22.06
Posted by Alexander Pincus
 

Spiky Shiny

Glossy Spiky Sphere, Bloom

This is an example of a shape made using the bloom MEL script that I wrote recently. 

tags: Maya, MEL Script, Bloom
categories: Research
Thursday 06.15.06
Posted by Alexander Pincus
 

Bloom

This is a form produced using Bloom, a MEL script I’ve been writing that creates blossoming topologies in Maya.  Download the Bloom MEL script.

tags: Maya, Topology, MEL Script
categories: Research
Monday 06.12.06
Posted by Alexander Pincus
 

Structural Mesh

Dynamic Structural Mesh

I’m working on the design of a parametric structural mesh that uses engineering calculations to drive the design of a surface and then uses the resultant form to re-engineer the structural members.  Its a pretty simple concept, when there is a need for more structure, the surface compresses producing a tighter mesh, when there isn’t much force, the mesh becomes looser and the surface expands.  I got the idea from looking in the window of Wolford on my way to work and seeing the mesh of some stockings stretching and getting tighter are they went over the mannequin. The trick is getting the surface to realize exactly how much it needs to deform versus how much it can deform.  The analysis creates a feedback loop the cycles through the structural data and the surface until the form settles on the best balance between structural and design performance. 

tags: Parametric, Maya, Structural Mesh, MEL Script
categories: Research
Saturday 05.06.06
Posted by Alexander Pincus
 

Zumtobel Chandelier

LQ Chandelier Concept Rendering

This is a chandelier that we are designing at Asymptote for lighting manufacturer Zumtobel. The idea is to produce a a single minimal surface component that can expand infinitely via seamless edge to edge connections. The form is generated by a scripting process I’m developing that evolves the topology of a primitive towards particular goals, in this instance heightened refraction and a lack of undercut surfaces.

tags: Minimal Surface, MEL Script, Chandelier, Asymptote Architecture, Zumtobel AG
categories: Object
Sunday 01.15.06
Posted by Alexander Pincus
 

Find the Closest Object

This is a useful MEL Script I just finished that Finds the Closest Object to any existing object in 3d space. Click on the link to download.

tags: Maya, MEL Script, Find The Closest Object
categories: Research
Tuesday 04.12.05
Posted by Alexander Pincus
 

Calculate Distance

Here is a short MEL script that Calculates Distance between two objects in space. Click the link to download.

tags: Maya, MEL Script, Calculate Distance
categories: Research
Tuesday 02.08.05
Posted by Alexander Pincus