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Alexander Pincus

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Cloudform

I've always been frustrated by the fact that two dimensional projected patterns deform as they map over a given shape rather than respond intelligently to the geometry of the shape. What I wanted to do with Cloudform was to make a script that would  map a geometrically consistent pattern on the surface of a complex form. It is simple in concept, harder in execution. After a bit of thought I realized the problem could be solved in a way similar to how faces are mapped in animation. By projecting a two dimensional pattern onto a topologically identical but flattened version of the form, then reassembling the form, the pattern actually folds with the form rather than distorts around it.

tags: Projection, Form, Maya, Perforation, Surface, Topology, MEL Script, Math, Faceted
categories: Research
Thursday 08.23.12
Posted by Alexander Pincus
 

Fractalizer Two

Fractalizer

I've been playing around with an updated version of Fractalizer, a MEL script we wrote at Bureau V that produces a field of fractals on any given geometry. This image shows a plane with four levels of fractal division both in line and solid form.

tags: Fractals, Fade, Triangles, Bureau V, Maya, MEL Script
categories: Research
Sunday 01.08.12
Posted by Alexander Pincus
 

Slicer

​Slicer

Slicer is a script I’ve written that cuts random angles into any form. Variables adjust the range of angles, the location of projection, and the quantity of cuts.

tags: Bureau V, Maya, MEL Script, Design Techniques
categories: Research
Wednesday 11.17.10
Posted by Alexander Pincus
 

More Fractals

tags: Bureau V, Maya, Scripting, Mel Script
categories: Research
Monday 12.22.08
Posted by Alexander Pincus
 

Fractal Surface

Deformed Fractal Surface

A test of the fractal MEL script on a deformed surface.

tags: Maya, Bureau V, Scripting, Design Techniques, Mel Script
categories: Research
Saturday 12.06.08
Posted by Alexander Pincus
 

MEL Scripting Fractals

Three degree fractal field

I just wrote a MEL script that produces fractal organizations. The example above has three degrees of fractalization. I'm working on other variations.  

tags: Bureau V, Maya, Scripting, Mel Script
categories: Research
Saturday 12.06.08
Posted by Alexander Pincus
 

Convex / Concave

These images are quick studies for an installation we’re working on for the Issay Miyake store using chromed hemispheres.

tags: Bureau V, Maya, Shiny, Reflection, Mel Script
categories: Installation
Monday 11.03.08
Posted by Alexander Pincus
 

Increasing Complexity

Mel Script Test Bloom

Here is an iterative complexity experiment using the Bloom MEL script that I wrote a while back...

tags: Maya, Scripting, Mel Script
categories: Research
Sunday 10.05.08
Posted by Alexander Pincus
 

Super Surface

Super Surface

I'm working on a dynamically driven parametric surface for our installation at the Whitney. 

tags: Parametric, Maya, Surface, Whitney Museum, Dynamics
categories: Research
Friday 06.20.08
Posted by Alexander Pincus
 

Koala Randomization

Randomization Mel Script Example

This is a series of tests using our Koala MEL Script in conjunction with the new randomization selection tool in Maya.

tags: Bureau V, Maya, MEL Script, Scripting, Koala, Design Techniques, Randomization, Mel Script
categories: Research
Saturday 03.22.08
Posted by Alexander Pincus
 

Playing With Koala and Randomization

Surface with Random Perforations

This perforations in this surface were made using our Koala MEL Script and Maya's randomization tool.

tags: Maya, Bureau V, Koala, Scripting, Design Techniques, Randomization, Mel Script
categories: Research
Friday 03.14.08
Posted by Alexander Pincus
 

Variable Array Using Koala

View fullsize RESEARCH-Koala-v3-1.jpg
View fullsize RESEARCH-Koala-v3-3.jpg
View fullsize RESEARCH-Koala-v3-4.jpg
View fullsize RESEARCH-Koala-v3-5.jpg
View fullsize RESEARCH-Koala-v3-6.jpg
View fullsize RESEARCH-Koala-v3-2.jpg

We made these color + pattern + variation studies earlier today while testing Koala, a MEL Script we have been developing for some time.

tags: Bureau V, Maya, MEL Script, Scripting, Koala, Design Techniques, Mel Script
categories: Research
Tuesday 03.11.08
Posted by Alexander Pincus
 

Perforation Studies Using Wolford

Perforated Wankel torus

Wolford is a MEL script I wrote that produces geometric primitives that contain a reciprocal relationship between form and perforation. The above renderings show a Wankel inspired torus with two slightly varied strategies.  The left form has perforation with a bit of randomization whereas the right form is a consistent perforation based on the surface geometry.

tags: Bureau V, Maya, Perforation, Torus, Scripting, Design Techniques, Randomization, Mel Script, Wankel
categories: Research
Wednesday 03.05.08
Posted by Alexander Pincus
 

Form Based Perforation Studies

Form Based Perforation Test

I'm working on a MEL script that perforates a surface proportionately to its geometry.

tags: Maya, Bureau V, Perforation
categories: Research
Sunday 02.24.08
Posted by Alexander Pincus
 

Testing Beatrice

tags: Animation, Bureau V, Maya, MEL Script, Incremental Variation
categories: Research
Sunday 10.14.07
Posted by Alexander Pincus
 

Surface Patterning

Surface Patterning On Complex Geometry

This has been sitting on my desktop for a while. I think gave up on whatever it was supposed to be — but It is still working for me. Maybe I’ll un-give up.

tags: Patterning, Maya, Bureau V, Ideas
categories: Research
Friday 10.05.07
Posted by Alexander Pincus
 

Catenary Topology

Catenary Topology With Applied Vertical Force

Catenary Topology With Applied Vertical Force

Catenary Topology With Applied Angle Force

Catenary Topology With Applied Angle Force

Taking my previous studies of a self optimizing topology as a starting point, I’m testing the effects of applied forces to create dynamic catenary arches. In this example the base topology is being drawn to a point of influence at approximately 15 deg above the surface. The surface doesn’t fully optimize its topology due to the localized forces acting along the ridgeline — something I need to resolve in the next iteration.

tags: Maya, Scripting, Dynamics, Catenary Surface
categories: Research
Thursday 02.15.07
Posted by Alexander Pincus
 

Beatrice

Phase Shift 1 - 6

Phase Shift 1 - 6

Phase Shift 7 - 12

Phase Shift 7 - 12

Beatrice is a MEL Script that produces radially gradient, scalar components aligned on a grid. 
tags: Maya, Radial Gradient, Beatrice, MEL Script
categories: Research
Thursday 02.15.07
Posted by Alexander Pincus
 

Surface Optimization Animation

This quick animation shows the self optimizing surface I’ve been working on. The clip shows local surface geometry automatically adjusting into the most efficient positions based upon the geometry of the edge control points.

tags: Maya, Animation, Self Optimizing, Dynamics
categories: Research
Thursday 02.08.07
Posted by Alexander Pincus
 

Dynamic Mesh Optimization

Dynamic Mesh Optimization

This study is something that takes up a number of issues that I’ve been interested in for some time: kinematic armatures, stockings, perforated meshes, and dynamic organization. The goal here is to develop a surface that optimizes its topology to any given form.  The diagram above shows a lattice that controls the endpoints of the perforated surface and the resultant surface when these endpoints change position.  It is very subtle in the two stages, but the perforations dynamically adjust their shape and position proportionally in respect to assumed material properties in the surface. This is a pretty simple example but the implications of this kind of optimized surface are really profound in my opinion. Not only does this approach solve the seemingly inherent “stopping problem” in dynamically driven architecture, but it provides a new kind of optimized geometry within a given formal organization.

tags: Mesh, Maya, Dynamics, Dynamic Mesh Optimization
categories: Research
Wednesday 02.07.07
Posted by Alexander Pincus
 
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