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Alexander Pincus

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Kinematic Surface + CNC Milled Foam

CNC Milled Foam Surfaces

I designed these display pieces with David Boira using a kinematic machinery that I built in Maya. They are going to be used for the GSAPP final show as display surfaces for the work built in our studio this semester.  They were CNC milled out of high density foam at Sci-Arc in Los Angeles by our new friend Bryan Flaig.

CNC Milled Foam Surfaces
tags: Hernan Diaz Alonso, Advanced Studio IV, Kinematic Machine, CNC Milling, Kinematics, SCI-Arc, Columbia University GSAPP
categories: Graduate Work
Wednesday 05.05.04
Posted by Alexander Pincus
 

Kinematic Curvature

Kinematic Curvature

While I was working for Peter Eisenman last summer, he freaked out on me about a curve I drew poorly.  The upside was that he sat down for half-an-hour to explain the properties of a good curve.  It had much to do with a gradual increase in its degree of curvature, and a bit to do with something ineffable.  Regardless, I’ve discovered a better way to make consistently elegant curves. 

Playing around with inverse kinematics and dynamics in Maya, I figured out that you can produce curves with a kinematic armature that have gradual parametric curvature.  This solves the inherent problem in splines and nurbs that there are no qualitative or performative restraints.  I did some research into this and it is a concept that apparently already exists.  

Kinematic curves are curves produced by machinery, or a combination of motions, as distinguished from mathematical curves.  The appeal of this should be quite clear, we can produce precise machined curvatures that are free of the constraints of mathematically defined curves.  I ‘m pretty sure I will be basing the rest of the semester on trying to maximize this potential in my project.

tags: Advanced Studio IV, Hernan Diaz Alonso, Kinematics, Columbia University GSAPP
categories: Graduate Work
Sunday 01.25.04
Posted by Alexander Pincus