Here's a snapshot mid-process in developing a Cairo-style tessellation field. More after the holidays...

# Recurring Patterns

We've been quite interested in repetitive patterns lately. Here's a nice recurring pattern system composed of – depending on how you see it – irregular, perpendicular hexagons, or rotated and mirrored pentagons.

# Material Explorations

These images show a saw cut, aggregate block of wood that has been hand dipped in black paint. The aggregate cutting idea is something I've had in my head for quite a while and I'm glad that I finally got around to testing it. The assembly required immensely more material that I imagined and in the end produced a look that I did not anticipate. Still, I like what's going on and am going to try more at a larger scale.

# Continuous Knot Panelization

We're working on a perforated wall panel system with a continuous knot pattern. Here's a view of four panels and their edge to edge alignment.

# Cloudform

I've always been frustrated by the fact that two dimensional projected patterns deform as they map over a given shape rather than respond intelligently to the geometry of the shape. What I wanted to do with Cloudform was to make a script that would map a geometrically consistent pattern on the surface of a complex form. It is simple in concept, harder in execution. After a bit of thought I realized the problem could be solved in a way similar to how faces are mapped in animation. By projecting a two dimensional pattern onto a topologically identical but flattened version of the form, then reassembling the form, the pattern actually folds with the form rather than distorts around it.

# Fractalizer Two

I've been playing around with an updated version of *Fractalizer*, a MEL script we wrote at Bureau V that produces a
field of fractals on any given geometry. This image shows a plane with four levels of fractal division both in line and solid form.

# Slicer

**Slicer** is a script I’ve written that cuts random angles into any form. Variables adjust
the range of angles, the location of projection, and the quantity of
cuts.

# More Fractals

# Fractal Surface

A test of the fractal MEL script on a deformed surface.

# MEL Scripting Fractals

I just wrote a MEL script that produces fractal organizations. The example above has three degrees of fractalization. I'm working on other variations.

# Increasing Complexity

Here is an iterative complexity experiment using the Bloom MEL script that I wrote a while back...

# Super Surface

I'm working on a dynamically driven parametric surface for our installation at the Whitney.

# Koala Randomization

This is a series of tests using our Koala MEL Script in conjunction with the new randomization selection tool in Maya.

# Playing With Koala and Randomization

This perforations in this surface were made using our *Koala* MEL Script and Maya's randomization tool.

# Variable Array Using Koala

We made these color + pattern + variation studies earlier today while testing *Koala*, a MEL Script we have been developing for some time.

# Perforation Studies Using Wolford

*Wolford* is a MEL script I wrote that produces geometric
primitives that contain a reciprocal relationship between form and
perforation. The above renderings show a Wankel inspired torus with two
slightly varied strategies. The left form has perforation with a bit of randomization whereas the right form is a consistent perforation based on the surface geometry.

# Haywire

Tesselation gone wrong…

# Form Based Perforation Studies

I'm working on a MEL script that perforates a surface proportionately to its geometry.

# Color Gradient Studies

These studies show the color options we've looked at for a gradient facade we are designing.

# Ornamental Tessellation

I’ve started playing around with different types of tesselations. This is a six fold rotation made from a triangular tile in a hexagonal lattice.