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Alexander Pincus

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Tesselated And Surfaced Double Parametric Structure

Parametric Mathematical Surface Sketch

We’re trying to figure out how to scale the space frame members to their maximum potential size given their proximity to the control surfaces, and then fill in the intermediate spaces with smaller scaled members. I think three or four scales max is ideal. Then we will add connection members between the space frame and the surfaces. We’re also working on having the space frame defined by two different surfaces to gain variability in the thickness, and defining new parameters for tesselation.

tags: Alex Mollere, Math, Scripting, Tessellation
categories: Research
Friday 10.26.07
Posted by Alexander Pincus
 

Testing Parametric Tesselation at Larger Scales

Testing Tesselation on a Mathematical Surface
Testing Tesselation on a Mathematical Surface 2

This is a test of the 2/3/6 surface tesselation on a larger surface. The file took approximately 15 minutes to calculate.

tags: Math, Alex Mollere, Scripting, Tessellation
categories: Research
Thursday 10.25.07
Posted by Alexander Pincus
 

Surfaced 2/3/6 Tesselation Detail

2/3/6 tesselation side view
2/3/6 tesselation side view

The tesselation / space frame script we have been developing is now working flawlessly on any surface. We’re now working on architecturalizing the output, adding variability, multiple surfaces, and materiality.

tags: Alex Mollere, Math, Scripting, Tessellation
categories: Research
Wednesday 10.24.07
Posted by Alexander Pincus
 

Testing Tesselation

testing tesselation on space frame

A detail view of a 2/3/6 tesselation sitting on a pruned space frame. The gap between the frame and the surface will be filled with custom members (we’re developing this now). We’re also working on a script that allows the hex crystals to move between scales where diagonal connections allow for larger crystals.  The space frame members will scale to their largest optimal size given the surface boundary.

tags: Alex Mollere, Math, Scripting, Tessellation
categories: Research
Tuesday 10.23.07
Posted by Alexander Pincus
 

2/3/6 Tesselation

2/3/6 tesselated surface

We’ve gotten the tesselation integrated into the approximation function now. We are using a 2/3/6 tesselation scheme that aligns in plan with our hex crystal space frame.

tags: Alex Mollere, Math, Scripting, Tessellation
categories: Research
Tuesday 10.23.07
Posted by Alexander Pincus
 

Optimizing Hex Crystal Geometry

Hex Crystal Space Frame Geometry
Hex Crystal Space Frame Geometry Perspective

We’ve modified the hex crystal geometry to be symmetrical vertically and added a bit of differentiation so we can see what’s happening at the surface a bit more clearly.

tags: Hex Crystal, Alex Mollere, Math, Scripting, Space Frame
categories: Research
Tuesday 10.16.07
Posted by Alexander Pincus
 

Ruled Surface on Complex Space Frame

Ruled Surface Space Frame
Ruled Surface Space Frame With Hex Crystals

Here we are testing the potential for a ruled surface on a more complex spaceframe. The ruled surface is intersecting with the framing modules, so we need to develop another set of rules to offset surfaces based on this degree of intersection. We are also starting to investigate other tesselation methods that could work in concert with the spaceframe approximations.

tags: Ruled Surface, Alex Mollere, Math, Scripting
categories: Research
Sunday 10.14.07
Posted by Alexander Pincus
 

Approximation With Dodecahedron Space-Frames

Bulging Wireframe Surface 
Approximated Surface Dodecahedron Space Frame

Now that we are able to approximate any surface with a dodecahedron space-frame, we are moving towards methods of inserting surficial variability to more closely approximate a particular shape. These screen shots arelooking at the potential of offsetting a ruled surface from the structural frame.

tags: Dodecahedron Space-Frame, Alex Mollere, Math, Scripting
categories: Research
Sunday 10.14.07
Posted by Alexander Pincus
 

Testing Beatrice

tags: Animation, Bureau V, Maya, MEL Script, Incremental Variation
categories: Research
Sunday 10.14.07
Posted by Alexander Pincus
 

Heart Approximation

dodecahedron approximation heart

Our approximation function is now running relatively well. The script allows us to approximate any surface with a scalable dodecahedron module.

tags: Dodecahedron Approximation, Alex Mollere, Math, Scripting
categories: Research
Saturday 10.13.07
Posted by Alexander Pincus
 

Crystalline Framing Module

Crystalline Structural Module
Crystalline Structural Module With Legs

In order to approximate a surface with geometric members, we must design something that can be repeatable in multiple vectors. We are thinking this crystalline form could be the basic geometry (the perspective is skewed, all of the triangles are equilateral).  

tags: Math, Alex Mollere, Scripting, MATLAB
categories: Research
Saturday 10.13.07
Posted by Alexander Pincus
 

Surface Function

Matlab Surface Function
Matlab Surface Function Angle

We are experimenting with MATLAB to generate surface functions with the intent of being able to produce complex surface and structural systems. 

tags: Math, Alex Mollere, Scripting, Surface Function, MATLAB
categories: Research
Saturday 10.13.07
Posted by Alexander Pincus
 

Beatrice Developed

Incremental Variation Using Beatrice

Beatrice, the patterning script we were working on a while back has been greatly optimized. Its now producing rather clear results. 

tags: Bureau V, Beatrice, Scripting, Incremental Variation
categories: Research
Saturday 10.06.07
Posted by Alexander Pincus
 

Hex Cloud Surface Approximation Concept

Hex Cloud Surface Approximation Concept Page 1
Hex Cloud Surface Approximation Concept Page 2
tags: Surface Approximation, Alex Mollere, Math, Tessellation
categories: Research
Saturday 10.06.07
Posted by Alexander Pincus
 

Surface Patterning

Surface Patterning On Complex Geometry

This has been sitting on my desktop for a while. I think gave up on whatever it was supposed to be — but It is still working for me. Maybe I’ll un-give up.

tags: Patterning, Maya, Bureau V, Ideas
categories: Research
Friday 10.05.07
Posted by Alexander Pincus
 

Parametric Domain

Parametric Domain Script

I think we are very close to getting our surface approximation script to work. 

tags: Math, Alex Mollere, Scripting, MATLAB
categories: Research
Friday 10.05.07
Posted by Alexander Pincus
 

Surface Approximation with Dodecahedrons

tags: Alex Mollere, Math, Approximation, Dodecahedron
categories: Research
Friday 09.07.07
Posted by Alexander Pincus
 

Hyperbolic Tesselations

poincare disc model

I stumbled onto these hyperbolic planar tesselations as I was researching different tesselation strategies for a project I’m developing. I asked my friend Alex Mollere, a Phd. candidate in applied mathematics at UT Austin, to explain:

… that’s the poincare disc model for the hyperbolic plane, a model for the space satisfying the postulates of the non-euclidean hyperbolic geometry in which infinitely many different lines may pass through a point P not on a line l without intersecting l, i.e., there is more than one line parallel to another given line. lines (i.e. the analog of “straight lines” in Euclidean plane) are the arcs of circles intersecting the poincare disc such that the angle between the boundary of the disc and the segment of the circle intersecting it is 90 degrees.  The tesselations (just like in the Euclidean plane) are formed by segments of these lines.  the dual tesselation is formed by the line segments intersecting the line segments of the original tesselation at 90 degrees, as you truncate the corners of the polygons forming the original regular tesselation, it gradually becomes its dual.
tags: Poincare Disc Model, Hyperbolic Tesselation, Alex Mollere
categories: Research
Monday 08.06.07
Posted by Alexander Pincus
 

Catenary Topology

Catenary Topology With Applied Vertical Force

Catenary Topology With Applied Vertical Force

Catenary Topology With Applied Angle Force

Catenary Topology With Applied Angle Force

Taking my previous studies of a self optimizing topology as a starting point, I’m testing the effects of applied forces to create dynamic catenary arches. In this example the base topology is being drawn to a point of influence at approximately 15 deg above the surface. The surface doesn’t fully optimize its topology due to the localized forces acting along the ridgeline — something I need to resolve in the next iteration.

tags: Maya, Scripting, Dynamics, Catenary Surface
categories: Research
Thursday 02.15.07
Posted by Alexander Pincus
 

Beatrice

Phase Shift 1 - 6

Phase Shift 1 - 6

Phase Shift 7 - 12

Phase Shift 7 - 12

Beatrice is a MEL Script that produces radially gradient, scalar components aligned on a grid. 
tags: Maya, Radial Gradient, Beatrice, MEL Script
categories: Research
Thursday 02.15.07
Posted by Alexander Pincus
 
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